When building a genie warlock in DnD 5e, consider the following characteristics and buildouts:
Warlocks who choose The Genie as a patron have made a pact with a powerful noble genie, granting them elemental affinities, a Genie’s Vessel and an extended spell list. Depending on the genie—Dao, Djinni, Efreeti or Marid—this warlock taps into the elements earth, wind, fire or water. This character takes on more genie traits as they level, so let’s tap into this theme further for the character.
Before we jump in, you can try your genie warlock in Genre Bomb’s first premade adventure, Dead Man’s Tale. Click here or below for more info.
I want to lean into the mystical, elemental theme of this character. Naturally, the variety of genie-like genasi fit each of these elemental builds (earth, wind, fire, water). Or I could lean into the fiery tiefling’s Charisma boost and inherent spellcasting.
The genasi are connected to the elemental planes of air, earth, fire or water, gaining a +2 Constitution bonus. Each variant gains an additional +1 to an ability score connected to their element. Earth genasi gain +1 Strength with Merge with Stone and Earthwalk. Air genasi gain +1 Dexterity with Mingle with the Wind and Unending Breath. Fire genasi gain +1 to Intelligence with Fire Resistance, Darkvision and Reach to the Blaze spells. Finally, water genasi gain +1 to Wisdom with Amphibious, Acid Resistance, Swim and Call to the Wave spells.
However, tieflings come with a +2 Charisma/+1 Intelligence ability modifier and inherent fire spells. Connected with the fiery Efreeti genie, tieflings become fire spell masters. Hellish rebuke is an inherent spell tieflings learn at level 3, dealing 2d10 fire damage against enemies who hit me with an attack. Of course, they get try a Dexterity saving throw. This devilish character fits the darkness of the warlock and the fiery nature of a Efreeti genie.
My warlock pact is an item given to me by my patron that gives me certain abilities. For The Genie patron, the Pact of the Talisman fits this character’s theme and abilities.
Pact of the Talisman is introduced in Tasha’s Cauldron of Everything and gives me 1d4 to add to a failed ability check. This inevitably gives me a bard or rogue-like ability to be a skill mule when needed. However, I can only use this ability a number of times equal to my proficiency bonus per long rest.
Now, I can stack extra abilities with my talisman using Eldritch Invocations.
Rebuke of the Talisman will be my first Eldritch Invocation, as it only requires the Pact of the Talisman to perform. When the wearer of the talisman (probably me) is hit with an attack, I’ll use a reaction to deal damage and push the enemy 10 feet back. The damage only equals my proficiency bonus, but the pushing effect is a great way to escape enemies.
Then, level 7 grants me Protection of the Talisman, which adds 1d4 to a failed saving throw. Now, I can use this talisman to pull myself out of tough magical effects, stunning effects or falling prone.
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Taking The Genie as a patron gives my warlock an expanded list of spells and genie like abilities. First, I’ll go over the genie abilities.
Genie’s Vessel is a Tiny object that holds my genie and gives me a handful of abilities. This vessel can be an oil lamp, urn, ring with a compartment or other housing object. With this vessel, I can perform bottled Respite and Genie’s Wrath.
Bottled Respite gives me the ability to magically vanish into the vessel, with the object dropping as I do. The inside of the vessel looks a bit like a hookah lounge, but I can hear everything outside. I can stay inside a number of hours equal to twice my proficiency bonus, so I’m thinking this is a quick escape option.
Genie’s Wrath adds my proficiency bonus to attack damage once during each of my turns. The damage type is connected to my element.
Elemental Gift (level 6) gives me resistance to damage depending on my genie type—bludgeoning (Dao), thunder (Djinni), fire (Efreeti) and cold (Marid). Plus, I gain a flying speed of 30 feet for 10 minutes, floating like a genie.
Sanctuary Vessel (level 10) enhances the Bottled Respite ability to include my party. Up to 5 willing creatures can disappear into the vessel with me. Also, everyone who stays inside for at least 10 minutes gains the benefits of a short rest. My proficiency modifier will be added to the HP they regain if they decide to use Hit Dice on the rest.
Limited Wish (level 14) gives me a free use of a level 6 spell from any class. However, I’ll need to finish 1d4 long rests to replenish this ability.
The Genie gives me an expanded spell list when choosing my warlock spells. Now, I can customize my warlock with spells normally outside a warlock’s reach. These spells include:
Choosing a Dao Genie grants me resistance against bludgeoning damage at level 6 (Elemental Gift). Plus, a variety of earth-based spells are available to me.
The sky-based djinni grants me resistance to thunder damage at level 6 (Elemental Gift). Also, my spell list is expanded with spells of thunder, wind and light.
The fiery Efreeti Genie grants me resistance to fire damage with Elemental Gift. My bonus spells are all fire power.
The Marid Genie grants me resistance to cold damage, with control over water and weather.
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Given the opportunity, I’m going lean into my special list of spells for this warlock. However, I need to consider my other spell options from the basic warlock list. These spells should balance out the effects of my genie spells—adding damage, defense or adventuring options as needed.
The Dao Genie warlock should consider chill touch, poison spray, arms of hadar and witchbolt for direct damage-dealing options. Plus, hellish rebuke and armor of Agathys can return damage to those foolish enough to attack me. Of course, charm person and illusory script would play well off my genie side.
The Djinni Genie could add similar damage dealing options—eldritch blast and witch bolt for something stormy. Plus, hex would be a great option to give enemies disadvantage on Strength checks when I cast wind spells.
The Efreeti Genie comes with plenty of firepower, needing defensive spells like blade ward and protection from good and evil. Again, I’ll choose classic warlock selections to flavor my fire slinger—hex, charm person, unseen servant.
Finally, the Marid Genie could use spells that relate to the sea and weather—lightning lure, misty step. Plus, I’ll want direct damage options like eldritch blast and witch bolt to complement my field effect spells from the class.
To wrap up this warlock build, I’ll use my base class’s high-level abilities for magic enhancement.
At level 11, my genie grants me a Mystic Arcanum—a special 6th-level spell to cast for free. I’ll need to rest between uses, but I’ll gain higher-level spells as I hit level 13, 15 and 17.
Finally, Eldritch Master grants me a connection with my patron genie to recover all expended spell slots from my Pact Magic feature.
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