Underwater adventures in Dungeons and Dragons 5e can open a unique world of aquatic cities, monsters and landscapes for players to explore.
When building an Underwater Campaign in DnD 5e, consider the following elements and prompts:
Before we dive in, we’ve created a pirate mystery adventure! Check it out here or below.
First, we need to get the basics out of the way—our characters need to breath. Some races have this ability built-in, such as a triton. Others can hold their breath for a decent amount of time, such as lizardfolk and tortles.
However, we don’t want to pigeonhole our characters into a handful of races that can operate underwater. Therefore, we can include freebie magic water breathing items to launch our players into an underwater setting.
Also, we could use steampunk versions of underwater submersible ships to launch the adventure. Then, we could build tension with the actual threat of water filling up the ship. In fact, we could even pull from movies like The Abyss for events and encounters that crank up the thrill factor. Swim from pod to pod before running out of air, discover an unknown being in the depths, stop the pirates who go mad and try to destroy the fantastical being.
Unless a character has a defined swimming speed, typical melee attacks have disadvantage underwater. Naturally, you’re not going to swing a mace, sword or axe super effectively. However, piercing weapons like spears, javelins, daggers and tridents will attack normally. You can even fire ranged weapons like crossbows with the range lowered to its lowest distance. Long or short bows will have disadvantage.
Strong characters should consider grappling in an underwater combat scenario. It counts as an attack if you have multiple attacks, pitting your Strength against the opponent’s Strength or Dexterity. This way, you can still utilize that Strength score even if your attacks have less accuracy.
Related Posts:
Guide to Building Dinosaur Campaigns: DnD 5e | Guide to Building Pirate Characters: DnD 5e |
Tanks should also consider the Grappler feat. Once you grapple a creature, you gain advantage on your next attack. Therefore, you can cancel out the disadvantage you would otherwise have with a Strength-based melee weapon. Plus, another successful grappling roll will allow you to pin the opponent, restraining you both.
Underwater environments are just as diverse as the environments on land. Sure, everything pretty much looks covered in water, but climate and geography affect these places, too. Volcanic geysers, colorful coral reefs, exotic animal life, glaciers and undersea caves could all paint an underwater landscape in different ways. Consider the following examples to spark your setting concept:
Naturally, locating and exploring sunken ships for lost treasure is solid go-to for underwater adventure ideas. In fact, this adventure idea is great place to start from a tavern. Of course, this tavern would be a salty pirate bar on the coast. Once the peg-legged bartender mentions treasure, we’re off to the adventure.
This is a great opportunity to utilize a map and puzzle scenario for your players to put together. Characters can roll skill checks for clues to the location of the sunken trip. On the other hand, we could implement a cypher puzzle with elements of the map that spell out a majorly helpful clue for the party to follow.
Once the sunken ship is located, we can further build out the adventure. Consider one of these scenarios.
Undersea caves offer opportunities for air pockets and lost civilizations. Naturally, these abyssal caves could have a Lovecraftian feel to them. Pictographs of fish people on the walls bow to an enormous and terrifying figure. Could it be a primordial being of ancient myth? Is it possible the party could wake it up? Is it calling to them?
A few elements you could include to spice this journey up include:
Take the classic dragon slayer quest and place it in an underwater kingdom. Using the bubble city example above, we can place a kingdom in peril beneath the sea. A sea serpent or other humungous sea monster is destroying cities and coral farms. Now, your players party arrives from another land (the surface) just in time to solve the problem.
Related Posts:
Guide to Building A Coastal Druid Circle of the Land: DnD 5e | Guide to Building Steampunk Adventures: DnD 5e |
When building Santa Claus in DnD 5e, the Druid Circle of Land is the best…
Rangers in the fantasy genre are professional adventurers. Hunters, survivalists, and martially capable, the ranger…
Writing a space story inherently means an exploration of the universe as an expanded idea…
Writing a samurai or ronin character in fantasy stories takes the legendary figures of real-world…
Writing a necromancer character can vary depending on the culture, aesthetic, or character journey you…
Writing a paladin character includes internal struggle, discipline and courage. They fight for something bigger…